... cfgVehicles { class Plane_Fighter_03_F; class KDK_Buzzard_FG: Plane_Fighter_03_F { _generalMacro = "Plane_Fighter_03"; scope = 2; side = 1 ...
forums.bohemia.net10 сент. 2015 г. ... bin/CfgVehicles/Bomb.side" when setting a unit in the editor. mod · Here's a screencap. Also, I've made a post about this on the forums, but ...
www.reddit.comSide, Category, Subcategory, Scope, DLC, Weapons, Magazines, Items, Addons, Features. ArtilleryTargetW, ArtilleryTarget, BLUFOR, Other, Protected. FakeWeapon.
community.bistudio.combin/cfgvehicles/example_soldier_f. ... CfgVehicles { class Example_Soldier_F;. class ... I wouldn't use these for starters, what side is the base ...
forums.bohemia.net13 июн. 2023 г. ... Ver. Preview, Class Name, Display Name, Side, Category, Subcategory, Scope, Weapons, Magazines, Items, Addons, Features ...
wiki.sogpf.com13 февр. 2024 г. ... Integer: Default Value: NEUTRAL. The side, when declared, sets the 'vehicle' to east, west, resistance, civilian. The effect differs according ...
community.bistudio.com4 февр. 2014 г. ... ... CfgVehicles/z_new_milSoldier4.side'. Warning Message: '/' is not a value. Warning Message: No entry 'bin\config.bin/CfgVehicles ...
epochmod.comNo entry 'bin\config.bin/CfgVehicles/cfgMods.side'. class CfgPatches {
forums.bohemia.netcleanUp = (allUnits + vehicles + allDead) inAreaArray Trig1; { if ((_x isKindOf "man") || (getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> "side")) == ...
steamcommunity.comCan't find a command/way to do this while keeping the array side specific, as for now all the config functions return nonsensical stuff to me.
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