Side, Category, Subcategory, Scope, DLC, Weapons, Magazines, Items, Addons, Features. ArtilleryTargetW, ArtilleryTarget, BLUFOR, Other, Protected. FakeWeapon.

  community.bistudio.com

No entry \'bin\\config.bin/CfgVehicles/cfgMods.side\'. class CfgPatches {

  forums.bohemia.net

10 сент. 2015 г. ... bin/CfgVehicles/Bomb.side\" when setting a unit in the editor. mod · Here\'s a screencap. Also, I\'ve made a post about this on the forums, but ...

  www.reddit.com

bin/cfgvehicles/example_soldier_f. ... CfgVehicles { class Example_Soldier_F;. class ... I wouldn\'t use these for starters, what side is the base ...

  forums.bohemia.net

13 февр. 2024 г. ... Integer: Default Value: NEUTRAL. The side, when declared, sets the \'vehicle\' to east, west, resistance, civilian. The effect differs according ...

  community.bistudio.com

4 февр. 2014 г. ... ... CfgVehicles/z_new_milSoldier4.side\'. Warning Message: \'/\' is not a value. Warning Message: No entry \'bin\\config.bin/CfgVehicles ...

  epochmod.com

Can\'t find a command/way to do this while keeping the array side specific, as for now all the config functions return nonsensical stuff to me.

  forums.bohemia.net

... cfgVehicles { class Plane_Fighter_03_F; class KDK_Buzzard_FG: Plane_Fighter_03_F { _generalMacro = \"Plane_Fighter_03\"; scope = 2; side = 1 ...

  forums.bohemia.net

cleanUp = (allUnits + vehicles + allDead) inAreaArray Trig1; { if ((_x isKindOf \"man\") || (getNumber (configFile >> \"CfgVehicles\" >> (typeOf _x) >> \"side\")) == ...

  steamcommunity.com

13 июн. 2023 г. ... Ver. Preview, Class Name, Display Name, Side, Category, Subcategory, Scope, Weapons, Magazines, Items, Addons, Features ...

  wiki.sogpf.com

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